Dreamtime Journey

I am doing a game design course on Coursera and this kinda leaked out of my brain for the story driven assignment:

P.S. It’s a small paper based game about Sarah being trapped in dreamtime, where she needs to escape from. Every chapter is a challenge in-game.

Chapter 1.

My dearest child, he asked me slow,

Do you not know how children grow?

They get their wings and fly away,

Through woods, on songs of evening fae.

Chapter 2

My dearest child, he says again,

Do you not feel the sadness end?

Go touch the sun, its glaring eyes

Will scorch your soul out of disguise.

Chapter 3

My dearest child, I wish to know

How do you let your heart to grow,

When there’s no hope and there’s no room,

You give me lilies in full bloom.

Chapter 4

My dearest world, I said and danced,

Sometimes you do sound in a trance,

Would you not like to now wake up,

And drink the life out of a cup?

WTF Games – What if

I’ve been browsing through free games on steam in the search for weird games. I came across “What if” which is a … first person puzzle-exploration game? I don’t know. Some say it’s just a drug simulator. It was supposedly not free at first, I don’t know how much it was before and I don’t know if people paid for it.

So in this game you are this dude who goes to an american parteeeh and he parties way too hard (don’t we all). Next day he wakes up with a voice shouting at him from a radio and making him do stuff. So the concept was interesting, like the one where you are supposed to type “what do bees make” in order to get to the next level (it doesn’t say specifically to type it so I was running around trying to find honey, silly me). And I can see that someone put some thought and imagination into this…game. The puzzles are pretty easy, and you have hints being yelled at you through that radio (along with a bunch of swearing, which is not even funny) or written on walls because why NOT?!. Apparently there are two endings – white pawn and black pawn. I took the white pawn road and I don’t plan on getting back for the black pawn anytime soon. All the game feels very random (which is not necesarilly a bad thing!) and there’s really nothing too fancy and mysterious about it in the end ( “boooo” ), which was disappointing. I wanted aliens. You slept with some girl and then you were drugged. I guess. Who cares, anyway?

There was this one bit of annoying level where you have to shoot pots in order to be able to jump higher and shoot more pots. Crack the pots…crackpot…to get higher…get it? And I’m …baaad at jumping. Also rage quite easy if I fail in the same place. Not a good combination.

While the randomness of levels was appreciated, I actually had a favorite one, the one where you go outside! And smell the flowers! That one was pretty, although I didn’t understand why I had to “dive?” in some trash cans in order to get the hint to the next level.  P.S. Apparently there’s some sort of cocktail named that way (Trash can). The more you know amirite?

Oh. You also make friends with alarm clocks. I mean…who does that?

 

The graphics are ok, the “Gone Home” type.

So bottom line, if you want to experience 1h 30 min of “Wait what?”s and “umm okaaaay”s go for it. But you know, don’t say I didn’t warn you.

Water! OR is it?

Water! OR is it?

Good point trash-can! clock! or dude who partied too hard! Good point.

Good point trash-can! clock! or dude who partied too hard! Good point.

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Remember Me wasn’t all that forgettable

Nilin's pretty gorgeous!

Nilin’s pretty gorgeous!

I remember seeing the trailer and thinking “that sounds like a really cool game!”. A year later, I knew most of the people were disappointed about what Remember Me proved to be in the end, but I still got it on Steam Summer Sale because I want it to see for myself how bad this game was.

In Remember Me you play as a female protagonist named Nilin (why is it so important that she’s a FEMALE, always makes me wonder), who wakes up in a facility with almost all her memories erased and gets saved by the mysterious man called Edge (I smell a plot twist). Being such a strong and independent woman, Nilin still remembers some things, her memory isn’t totally gone, so she manages to remember how to punch people in the face, which leads her out of the sewers and into the beautiful neo-Paris. Hint: it’s not actually that pretty.

–The Combat–

Punching people brings us to the combat. In the world of Remember Me, every human being has a brain implant called Sensen, which allows other people to hack your brain and change your memories, access codes or even kill you. Why would anyone want that, you ask? Because Sensen can also help you forget painful memories, relive happy ones like they were yesterday and ultimately makes a great Credit Card. Only 2 years-worth of memories? I’ll have that dress please!

Nilin is one of the fighters in the Resistance, a secret organization that wishes the Sensen empire – Memorize – turned to ashes making it its goal to release all the memories back into the world. So guess what Nilin’s last mission will be? Yep, you got it!
The combat was probably one of the most awkward parts of the game, but with beautiful martial arts moves and very cool combo landing music. Nilin can perform combos using pressens, which are of 4 types – Damage, Healing, Cooldown and Chain. You can guess what the first 2 do. The Cooldown one is used to reduce cooldowns on your special abilities, which have to be used wisely in boss fights, while the Chain one is used to multiply the effect of the last pressen used. Meaning that if you combo is Something-Damage-Chain-Something, the Chain one will re-do the Damage one with multiplied effect, based on its position in the Combo. The further away it is, the more effective the Pressen is.

Your combos are only fist/leg moves, which means Left-Click and Right Click. That’s right, your combos are basically a bunch of clicks in a specific order. No order, no fun. Having a successful combo gets harder as you progress in the game, as more difficult enemies will arrive, usually in packs/herds, and getting hit by someone will interrupt your combo. You can also dodge the enemies, which makes the combat a lot of going back and forth trying to avoid getting hit.

While this part of the combat is particularly annoying by nature, making it not so PC friendly, the use of the other special abilities requires some thinking, along with actually designing your combos to suit your needs. Sometimes you will need to use your abilities super-often, or the enemies will reflect back damage, so you need to carefully position your pressens in the combos in order to make the best of them.

The combat is not that bad, all in all, giving you some sort of freedom on how you wish to approach the enemies and being quite fun in the end, if your memory serves you well for those combos and you’re quick on your feet! You can be invisibile and sneak to bring down powerful enemies with one Sensen overload, trick droids to take your side, stun massive amounts of enemies and more.

There are also Quick time events which reminded me of Tomb Raider or the older Prince Of Persia boss fights.

–Story setting and atmosphere–

Moving on to the story and universe of the game, it has its pro and cons. The game looks good, with a lot of orange in it, but that’s ok, Deus Ex had yellow as its favorite. The Cons are mostly about not having much room to move around, and constantly getting guidance from your Sensen as to where to jump and go. Mind you, you can’t go anywhere else even if you want to. With a few exceptions if you are on a collectible hunting mode. So think of it as the opposite of open-world games. Restriction is the key word here!

While the game does very poorly at this chapter, whatever you do come to see is pretty marvelous. The giant newscast billboards have the Bioshock brainwashing-vibe, while great stores selling everything you would ever want to for your memories makes you wonder how far would humanity actually go?  The game explores some morality questions, especially with its “Mix and match” sequences where you rewrite someone’s memories to either kill them or make them your allies. Throughout the game Nilin starts remembering part of her life and begins to wonder if she isn’t, in fact, what she thought she was. The end-game will find her facing her father, who, in a desperate attempt to keep his daughter happy and shield her from the wrongs in the world partially erases her memories during her childhood and with it probably, the REAL Nilin. She will also face her mother, but no spoilers here!

The end-game boss is the most surprising. It’s a sentient AI born from all the unhappy memories of all the people who traded their memories or just wanted them erased. Imagine that. An intelligence who has to live with all the suffering in the world. Not so pretty, ain’t it?

Remember Me will make you question humanity’s fate. It will make you shiver at the thought of dehumanization that’s partly begun in our times due to the technologic boom.  It will make you look around and think “Thank God we’re not there! (not yet anyway)”.

Kind of a Shepard jump here

Kind of a Shepard-jump here

Beyonce is that you?

Beyonce is that you?

Don’t worry, you won’t remember a thing!

Memory cube view

A society whose only goal is to forget will not survive…

Ok they do have some yellow as well

Ok they do have some yellow as well

Alice Madness Returns

The summer-sale of steam left me with even more games I should play and my already crowded and unused Steam library was staring at me frowning. In desperate attempts to decide what to play next I thought I’d start alphabetically (I know right, this is pure genius).

That brought me to Alice, a game with which I was in a love-hate relationship from beginning to end. This is, by far, the most screenshoted game that I played on steam, because I was in awe the whole time.

Entering Wonderland

Entering Wonderland

The game is not easy. You may think it is a child-friendly game, with butterflies, rainbows and unicorns, but it’s not. It’s not even close to being easy. Especially not for someone as n00bish in platformers as me. Even the combat made me pull my hair out at some point, then I just switched to easy mode and embraced the fact that I just can’t play this game properly.

The combat goes like this: you can hack with your bloody knife, shoot with a Pepper Grinder, wreak havock with the Hobby Horse or even use a Teapot as a Cannon (how very british) a quite wide range of enemies, most of them fighting over The Most Disturbing Thing You’ll Ever Set Your Eyes Upon prize. Some require more than just mindless LMB smashing, although I must say the easy mode was more about smashing and dodging.

The eyepot

The eyepot

Pretty little doll

Pretty little doll

Besides fighting, Alice gets the chance to collect..collectibles, most of them out the normal path, requiring a bit of exploration. You can collect memories that will connect the dots along the way. Have I mentioned Alice has gone mad?

This part was really fun, along with using the “Shrink” ability, that will show you hidden paths, rooms and platforms.

Alice can jump really high, also twirl in air to gain height and use her awesome dresses to float to distant and otherwise unreachable places. I’m mentioning this because I really enjoyed the floating and twirling animations – ok, this one actually DID have butterflies.

Floaatiiing

Floaatiiing

The levels get increasingly darker, with the Wonderland falling apart along with Alice’s mind. They also get increasingly harder, along with the desire to smash my mouse into something and make it suffer. There are even timing puzzles, buttons you need to press and run like mad and all sorts of things.

My favorite level was the Cardbridge (illustraded above) as it was so peaceful after so many dark places I’ve visited before. Also the music from this level helped, it was reaaally calming.

One of the annoying things about this game was that it had saving points and you might find yourself in the position of dying killed by a boss and having to run 2-3 minutes to it again. Good thing is that it also had temporary (session) savepoints after failing to get to a platform, jumping properly, which spawned you to the nearest floor you could stand on, or I would probably never have finished the damn thing.

Cool stuff

Cool stuff

So you see why it was a love-hate relationship. Cause I enjoyed jumping but hated failing, and I did that a LOT.

Ok, on to the story. Although there’s never too much talking in this game, Alice is much more deeper than you would expect. So many metaphors in the artwork, most of it looking like it came out of a nightmare. That’s because Alice is the sole survivor of a fire that killed her entire family, and she doesn’t really remember what happened. Even the loading screen is nothing else than the key used to hypnothize Alice into forgetting.

I did enjoy playing it, especially since this game was a real eye-candy, but I definitely could’ve done without some of the jumping. And getting lost. Yes, I got lost…*sigh*

The Walking Dead (season 1)

Little Clementine

Clem 🙂

I’m not a big fan of zombie stories. Be that movies, tv series, books (haven’t read any, or plan to). BUT this story…was amazing. I really gotta say Telltale has a way of really making you care for the characters. I couldn’t believe I waited this long to play this game. Even if everyone was praising it, there was always this voice in the back of my mind saying “but zombies…”. I do have to admit I actually started playing it during the summer sale, because this game had trading cards and I wanted to score points for my team (which was pink, not that it matters). But I got so caught up in the story and fell so deeply in love with young Clementine I may have to include this game on my top 5 list (I have no such list, maybe I should make one).

The gameplay is really storytelling friendly. I thought there will be more puzzle-adventure thingies to solve, but not really. Just the most basic item+item interactions. What is wonderful is that the characters react to your choices – even if it is that they DIE because of you. What actually bothered me is that most of the times you don’t really get to save someone even if you try to do your best. If that character is supposed to die in one playthrough, it will probably die in all of them, so don’t beat yourself over it. What will matter though is how they felt towards you and how they died (willingly, zombigly, etc).

You play as an inmate going by the name of Lee,  locked in a police car for murdering his wife’s lover. While on the road, you get in an accident and all of the sudden the world is not such a pretty place. Zombies tend to do that you know. While making your way through, you find and take with you young Clementine, who will love you and learn from you along the way. While all around you people die and leave, Clementine and Lee are the only constants. Clementine worships Lee and sees him as her saviour. In a way, this is a story about Lee’s redemption for what he did. He will protect Clementine as it was his own daughter and will teach her everything she needs to survive.

The choices are hard to make and you can’t really tell what will happen if you choose one or the other. You have to side with certain characters, fight with others, kill or be killed.

The portrayal of the characters was reaaaally great written from my point of view. The world has become a dangerous place and most of the time it is not the undead you have to be afraid of, it’s the living ones. People would go through anything to get another meal on the table. Sometimes they will want you for that meal (sick bastards, I’m telling you).

This is not a game, this is a wonderful piece of interactive story you really don’t wanna miss! (if you’re into gaming mostly for the stories that is).

I’m looking forward for the next season being fully released (I will not buy it before, wouldn’t be able to handle the cliffhangers) and can’t wait to see what happens next!

Awesome Job Telltale!

 

Ummm

Ummm

Broken Sword 5 – the one where George and Nico get together

CataluniaIf you’re an adventure games lover, former adventure games lover, or just a gamer who loves a good joke, chances are you’ve played at least some! Broken Sword games.

Now, I’m gonna just pretend that everyone knows about George and Nico and their luck of getting into trouble.

In the last episode of the series, George is in Paris! (didn’t expect that did you?!) and he meets absolutely by accident with Nico in an art gallery which the company George was working for had it ensured. (trivia: George now works for an insurance company).

As soon as the two get together, hell is unleashed! A devil’s painting is stolen and there you go, you have a mystery to solve, doors to open and Moue’s to make fun of.

I remember loving the first games years ago when I got my hands on them for the first time, especially the colourful environment. And this is probably what BS5 excels at. The 2D graphics are simply lovely, detailed, accompanied by hilarious George comments.

Gameplay-wise, most of the puzzles were easy to solve, once you made sure you crossed your mouse over all that you could’ve interacted with. A rising trend in adventure games is highlighting the interactable objects – which I strongly approve of. I mean, it may take away the joy of pixel-hunting from back in the day, but, really now…was that REALLY ever a joy?

England!

The story was very broken-sword-ish – there’s really no other way to put it. You’ll have the religious crazy dudes to learn about (I really enjoyed the history lessons! 🙂 ) and, once again, you can save the day (yay) by saving the balance between chaos and order. Oh, George, what would we do without you?

While I would recommend this game to anyone, even non-adventure gamers who want to try out the genre, this really felt like it was meant for all the people out there who would never forget that goats can be extremely dangerous and that flowers from Fleur always come with a good ole mystic advice.

P.S. My favorite character in the whole game was a cockroach. I love that guy.

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Broken Age and the magic of adventure games

Lately I’ve been so busy playing The Secret World I almost forgot there are many other games out there. But waiting for new content for too long has finally taken its toll, so I’ve been trying to find some other entertaining games to play. I bought Broken Age at a 25% discount, knowing its not fully out yet and not reading even one review before. I do remember seeing the trailer at some point in the past, and some screenshots which seemed right up my alley.

So I started (and finished) playing this weekend – the first chapter took about 4 hours to complete. I absolutely loved it. Well, I must admit that I was an adventure lover and didn’t play much else for a very long time – granted, I didn’t have the right computer for that either so that may be one of the reasons – and this game reminded me what I love about this kind of games.

The story follows two children – a boy and a girl – living in separate places, the game giving you the choice to switch between them at any given time, until you finish their part of the story. The girl, Vella, is to be sacrificed in a ritual that’s been going on for decades, in order to keep the great Mog Chotra at bay. Why does he want to eat only beautiful maidens is beyond the point. The boy, Shay, lives a boring life in his spaceship, with no other companions than his synthethic Mom (female Commander Shepard voice! 🙂 ) and Dad (he is the quiet type).

While the puzzles were very simple and pretty straightforward, the story was wonderful. Vella’s family is hilarious and her sister, albeit naive, is adorable. Vella manages to break the cycle (go Vella!) and not get eaten by the horrible monster. She visits wonderful places, from which the city in the clouds is definitely my favorite. The game has beautiful drawn scenery and the environmental sounds are quite good as well. Just look at this gorgeous place:

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I mean seriously, I just stood there enjoying the music and the landscape for a while.

While Vella’s story is magical and quite funny every step of the way, the game does a very good job at understanding the boredom in Shay’s life. Living the same things as him, witnessing the monotony of his life, where all the days are pretty much the same, really gives you a good perspective. The space ship is adorable as well, along with the furry (knitted actually) friends of Shay, who accompany him in his fake rescue missions. It’s designed for a child, but see, Shay is not a child anymore…

The ending leaves a lot of loose ends and I really can’t wait for the next chapter. I would recommend this game with all my heart. It is a greatly relaxing, wonderfully said piece of story, which will make you smile and dream in almost every second of the playthrough.

So what are you waiting for?

Ship under attack, everything’s FINE! 🙂

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Rapture Revisited – SPOILERS ahead

Eleanor_whispers_to_the_Little_Sister_by_Pamela_PajarillagaAhh…I finally managed to finish Bioshock 2. It didn’t disappoint at all. Truth being told, I didn’t expect it too, as I know these were greatly appreciated games when they were released.

I haven’t tried the Multiplayer yet and I will probably never will. Or who knows? Just for the achievements I could give it a few tries. Speaking of the achievements, when I installed it I had a few problems with getting the Windows Live to work. Something with updating, I can’t quite remember. The point is, silly me tried to play the game without being logged into Win Live, and spent about an hour playing. When I realised I won’t be able to save (multiple tries at saving gave me the idea I can’t save YET) because I wasn’t logged in and not because the game doesn’t allow it, I just quit. So my first encounter with Bioshock 2 was a bit frustrating. I couldn’t just re-do everything I just played. I’m a saving maniac – the quick save and quick load were spammed (especially quick save, I used the load only when I was trying to hack a safe and got the annoying little robots coming down to get me).

Assuming that you haven’t played this game (but you should)  bear in mind that this will contain spoilers. If you have, I can only hope you’ll keep on reading.

Bioshock 2 takes place 8 years after the first game. This time around, you play as a Big Daddy trying to reconnect to his lost Little Sister – Eleanor Lamb, daughter of Sofia Lamb – who was brought to Rapture in an attempt to help the people cope with the absence of sun and basically leaving in an underwater city. When Sofia is imprisoned, Andrew Ryan’s spy kidnaps Eleanor and takes her to Alexander Gilbert, a doctor. Unaware of who is Eleanor, he transforms her into a Little Sister and links her to you, Subject Delta.

Okay, now we got the intro out of the way. Brace yourself, the game will begin with you dying and end the same way. Ahh, but the journey is what counts, right?

Because Eleanor is psychologically attached to her Big Daddy (which is you, in case you weren’t following) she manages to save you using other Little Sisters. Once alive again, you begin to search for your long-lost daughter, who tries to help and lives messages and help whenever she can.

The gameplay is very similar to the first. There plasmids are familiar, but the thing I enjoyed the most is guarding the Little Sisters while they gathered Adam. As you probably know already from the first Bioshock, the moment the Little Sister plugs her syringe into an “Angel”, splicers go locco and come to attack you and her. Your role here is to protect the Little Sister while she gathers enough ADAM. You can do so using a number of methods, from the Trap plasmid, which proved very very useful, don’t underestimate it!, to traps, mini-turrets (I loved those) and Proximity Mines. If you’re in a place which has cameras or turrets, hack them and use them in your own advantage. Having a specific Gene Tonic will make this go a bit faster, if you can’t handle it. Or a bit slower, which will result in more ADAM being harvested.

Another interesting concept was the Big Sisters, which were, of course, aged Little Sisters. These Sisters will be a bit hard to get at the beginning, so using some traps to kill her – mini-turrets etc will prove extremely useful. The Big Sister are pretty hard to kill even on Normal Difficulty, I can’t imagine how they are on the hardest one.  Looting the dead Big Sisters will result in a bit of harvested ADAM, so enjoy every kill!

The Hacking tool and hacking mini-game were a great improvement from the first game, along with the Auto-Hack darts which I loved and used happily 😀

The gameplay of Bioshock is awesome because it gives you infinite possibilities to play with. Combining plasmids and weapons, going long-ranged and meelee and so forth. I wasn’t able to experience every single one of them of course. For example, although I had it equiped, I never used the Scout plasmid. Sounded cool, but I always forgot about it. It would’ve probably been a good idea to use the hypnotize plasmid when defending the Little Sisters, but I somehow always forgot to do that too.

The designers seemed to want to help you, poor Delta, get to Eleanor, so you won’t be short of First Aids, Eve Tonics, ammo or money unless you shoot at walls and burn yourself.

But the thing that Bioshock excels at is the story. Although you don’t get so many cinematics, or talk to many NPC’s, the story behind Rapture is what got me. An Utopian dream turned horribly wrong. The proof that the purpose does not excuse the means to get to it. Sofia Lamb wanted a Rapture Family. Instead, she lost her daughter and continued to use little girls to perform the gruesome task of gathering ADAM. She tries to indoctrinate the lost population of Rapture – the Splicers  – through messages like “Every “I” for the “WE” ” and uses them to attack you and prevent you from getting to Eleanor. At the end, when Eleanor is freed from her induced-coma and transformed into a Big Sister with incredible power (which will prove extremely useful) Sofia Lamb will tell you that “to be self-aware is a curse” – as a response to Eleanor being given back her free will.

The little things make all the difference. Like the Doctor, also a Splicer, trying to save other people from dying in the infirmary. Where, by the way, you encounter many splicers actually crying. They won’t attack you unless you attack them, proving that some may still have a bit of conscience left.

My favorite scene was when I took control of a Little Sister and saw Rapture through her eyes. It was damn beautiful. It contrasted with what Rapture really was, the same as Lamb’s vision contrasted with what she created.  (What I didn’t understand is why the Splicers didn’t attack me when I was gathering ADAM. )

Again, I got the good ending, because who would kill those poor girls?  Along the way, you can choose if you kill or save several NPCs. There’s an achievement to be gained here, so don’t treat this lightly :).

Poor subject Delta though. He still died in the end :(.

The Secret World “Anniversity” event

Last week The Secret World celebrated one year from its launch with a wonderful global event that implied killing a GateKeeper gone wrong, collecting awesome pets and enjoying the lag like no other.

“But you spelled anniversary wrong!”,  you’ll say frowning upon the title.

Well, I did, but that’s because the most awesome part about this event was the greatest gaming community of them all. Power to the people, I say!

A channel for spotting the bosses was created – mispelled “anniversity”, along with tips and tricks about each boss, info about the lore, how to get transferred from one dimension to the other and so much more. This was so incredibly well organized. I’m not aware about who created the channel, but they did one hell of a job! 🙂 So on behalf of everybody, THANK YOU! 🙂

Sure, many issues appeared, most of them about the now broken PVP system and broken Fusang queue.

** Side note: “Dear Funcom, we are aware of the thing that you lost some good people because of the relocation of the whole studio thing. We are a patient and supportive community. But please don’t release things that haven’t been fully tested. We really are patient, so take your time and do things right. ”

After 1 week, I still miss 2 pets, and I’m hoping I’ll get them this weekend, or **dramatic music** I’ll regret this my whole life 😀

DragonsFury_picture280

I’m putting some screenshots for your delight, and I’ll come back soon for some issue 7 talks 🙂

Take care!

Shadowy Forest Boss

City of The Sun God boss

Gatekeeper

Welcome to Rapture

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I promised myself I would write the reviews as soon as I finish the game, so no major details slip my mind a month later, when I finally sit down to write. So here goes. I just finished Bioshock (the first one) and got (obviously) the good ending.

This review may contain spoilers. If you haven’t played the game yet, maybe you should skip this. Although I highly doubt there are many gamers who haven’t played it yet. I’m still catching up, slow but steady.

The setting

Bioshock is a FPS where you play as Jack, who is involved in a plain crash above the Pacific Ocean in 1960. He then swims to the nearest “land”, which is nothing less than an entrance to Rapture, an underwater city created by Andrew Ryan. While diving you get contacted through radio by a guy named Atlas, who offers to guide you through Rapture. The journey through the end is spliced up (see what I did there?) with genetically modified humans (called Splicers) that have gone insane and have different types of powers. Some may shoot you, some may burn you, some may try to electrocute you. You too can alter you DNA and gather numerous powers, either by finding power-ups while exploring, or by buying/upgrading at a Gene Bank.

You find more about Rapture as you play, through Audio Diaries. Some contain important information (like security codes) and I definitely advise to listen to as many as you can.

Gameplay

As said earlier, your opponents are pretty nasty and not very good looking. I played the first hour feeling a bit scared, not knowing what will come out of a corner or sneak up on me from above. But you get used to it.

There are two types of currencies in the game – dollars and ADAM. ADAM is the substance that can help you upgrade your powers (plasmids) and further alter your DNA. You can gather ADAM from the Little Sisters – either by saving them or killing them. Killing them will grant you more ADAM, but saving them will be more rewarding in the end :). Every Little Sister has a Big Daddy protecting her, as the ADAM that she carries is the most important thing in Rapture. Big Daddies are hard to kill at first, but it gets easier once you learn a few tricks. I personally liked to kill them with Trip Wires from the Crossbow and a few Mines scattered on the floor.

Dollars can help you get First Aid kits and Eve kits and ammo. Eve is what you need to be able to use plasmids. It gets used pretty fast, but there are a few upgrades to reduce your EVE consumption. I also used the Eve Link power-up, which made the First Aid Kits grant me some Eve too.

There is a lot freedom in how you choose to play. Looking back, I realise that the Plasmids I actually used are very few in numbers. I sometimes hypnothized the Big Daddies to trick them I’m a Little Sister that needs protection, but definitely the most used one was the Electricity (Electro…something, not sure how its called) as it stunned opponents and usually gave me enough time to kill them with the shotgun if they really made it so close to me.

There are also lots of security cameras and turrets that you can choose to hack and use them to your own benefit. Electricity comes in handy here too. Hacking is very easy at first, but it gets complicated further on and I just gave up and used auto-hacking tools when I really needed too and had them available.

One of the weapons you can choose from is a Camera. I found this concept very interesting. You can make photos of the various splicers you encounter and when the Camera has enough info, it grants you with vulnerability info, damage increase, health increase (from the Little Sisters) and even new tonics! I recommend using it when you have the chance, as it will greatly improve your overall chances.

Storyline and thoughts

The story gets a big twist somewhere along the way, and I really loved that part. Rapture is designed wonderfully, with old music that only makes everything feel darker, Splicers that talk and make you somehow feel sorry for them, although they just want to kill you. ( One of the first splicers you encounter is a mother that sings to her dead child in a crib. This helps you understand the horrors the people had to go through in Rapture and it really sets the tone for what happens next 🙂 ).

I played this game on Normal mode, as I usually do, and I must say there were a few times where I just quit because it seemed hopeless. I had no money, no first aid kits and hardly any ammo. The good thing in this game is that you can actually survive even if it all seems highly improbable. Just pick your opponents carefully, loot as many things as you can, buy the right upgrades and you’re set.

The final battle was fairly easy so I guess I didn’t totally screw up building my character. I had the common sense to equip some physical tonics that reduced damaged from elemental plasmids and that really REALLY helped.

The ending was bittersweet and I loved it. I honestly thought that the Little Sisters were somehow engineered to never get old, but it seems that wasn’t the case as you find out in the end.

Although this game was a bit out of my comfort zone ( these scary dystopian environments aren’t really my thing) the game felt and looked as a work of art. And I will definitely play the next 2.